Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability
Author: Steve Krug
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The human brainâs capacity doesnât change from one year to the next, so the insights from studying human behavior have a very long shelf life. What was difficult for users twenty years ago continues to be difficult today. (8.10811%)
Comments: This is reassuring. It's also a good approach to decide what's worth learning.
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If something requires a large investment of timeâor looks like it willâitâs less likely to be used. (10.13510%)
Comments: Don't waste people's time. There's a moral argument to be made there too.
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5 Iâve always liked the passage in A Study in Scarlet where Dr. Watson is shocked to learn that Sherlock Holmes doesnât know that the earth travels around the sun. Given the finite capacity of the human brain, Holmes explains, he canât afford to have useless facts elbowing out the useful ones: âWhat the deuce is it to me? You say that we go round the sun. If we went round the moon it would not make a pennyworth of difference to me or to my work.â (10.81080%)
Comments: You don't need to know everything, only as much as is necessary to do your job.
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. If something is usableâwhether itâs a Web site, a remote control, or a revolving doorâit means that A person of average (or even below average) ability and experience can figure out how to use the thing to accomplish something without it being more (12.16220%)
Comments: The guiding definition of "usability".
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âDonât make me think!â For as long I can remember, Iâve been telling people that this is my first law of usability. (13.51350%)
Donât make me think!
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it means that as far as is humanly possible, when I look at a Web page it should be self-evident. Obvious. Self-explanatory. (13.51350%)
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But when Iâm looking at a page that makes me think, all the thought balloons over my head have question marks in them.
Thinking
When youâre creating a site, your job is to get rid of the question marks. (14.18920%)
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The point is that every question mark adds to our cognitive workload, distracting our attention from the task at hand. The distractions may be slight but they add up, (14.18920%)
Comments: Minimize thinking, so people expend less energy. I believe in this.
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Another needless source of question marks over peopleâs heads is links and buttons that arenât obviously clickable. As a user, I should never have to devote a millisecond of thought to whether things are clickableâor not. (14.18920%)
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Take names, for example. Typical culprits are cute or clever names, marketing-induced names, company-specific names, and unfamiliar technical names. (14.18920%)
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Sometimes, though, particularly if youâre doing something original or groundbreaking or something thatâs inherently complicated, you have to settle for self-explanatory. On a self-explanatory page, it takes a little thought to âget itââbut only a little. (14.86490%)
Comments: This is probably where something like a productivity app may lie.
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Weâre thinking âgreat literatureâ (or at least âproduct brochureâ), while the userâs reality is much closer to âbillboard going by at 60 miles an hour.â (16.89189%)
Comments: This is a good metaphor. Thinking about it like a billboard really changes your priorities.
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Why do we scan? Weâre usually on a mission. Most Web use involves trying to get something done, and usually done quickly. (16.89190%)
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When weâre creating sites, we act as though people are going to pore over each page, reading all of our carefully crafted text, figuring out how weâve organized things, and weighing their options before deciding which link to click. What they actually do most of the time (if weâre lucky) is glance at each new page, scan some of the text, and click on the first link that catches their interest (16.89190%)
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One of the very few well-documented facts about Web use is that people tend to spend very little time reading most Web pages. Instead, we scan (or skim) them, looking for words or phrases that catch our eye. (16.89190%)
How we really use the Web SCANNING, SATISFICING, AND MUDDLING THROUGH
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Weâre good at it. Itâs a basic skill: When you learn to read, you also learn to scan. Weâve been scanning newspapers, magazines, and booksâor if youâre under 25, probably reddit, Tumblr, or Facebookâall our lives (17.56760%)
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We know we donât need to read everything. On most pages, weâre really only interested in a fraction of whatâs on the page. Weâre just looking for the bits that match our interests or the task at hand, (17.56760%)
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we tend to focus on words and phrases that seem to match (a) the task at hand or (b) our current or ongoing personal interests. And of course, (c) the trigger words that are hardwired into our nervous systems, like âFree,â âSale,â and âSex,â and our own name. (17.56760%)
Comments: This is a good summary of what we tend to scan for.
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most of the time we donât choose the best optionâwe choose the first reasonable option, a strategy known as satisficing.1 (18.24320%)
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people use things all the time without understanding how they work, or with completely wrong-headed ideas about how they work. (18.91890%)
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Once we find something that worksâno matter how badlyâwe tend not to look for a better way. Weâll use a better way if we stumble across one, but we seldom look for one. (19.59460%)
Comments: When great doesn't matter, good is good enough.
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If your audience is going to act like youâre designing billboards, then design great billboards. (20.27030%)
Comments: Paradigm shifting thought here.
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One of the best ways to make almost anything easier to grasp in a hurry is to follow the existing conventionsâthe widely used or standardized design patterns. (20.94590%)
Billboard Design 101 DESIGNING FOR SCANNING, NOT READING
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Occasionally, time spent reinventing the wheel results in a revolutionary new rolling device. But usually it just amounts to time spent reinventing the wheel. (21.62160%)
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If youâre not going to use an existing Web convention, you need to be sure that what youâre replacing it with either (a) is so clear and self-explanatory that thereâs no learning curveâso itâs as good as the convention, or (b) adds so much value that itâs worth a small learning curve. My recommendation: Innovate when you know you have a better idea, but take advantage of conventions when you donât. (22.29730%)
Comments: Great heuristic here.
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Things that are related logically are related visually. (22.97300%)
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accurately portray the relationships between the things on the page: which things are most important, which things are similar, and which things are part of other things. In other words, each page should have a clear visual hierarchy. (22.97300%)
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The more important something is, the more prominent it is. (22.97300%)
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Things are ânestedâ visually to show whatâs part of what. (22.97300%)
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A good visual hierarchy saves us work by preprocessing the page for us, organizing and prioritizing its contents in a way that we can grasp almost instantly. (23.64860%)
Comments: This is the selling point of visual hierarchy: cognitive offloading.
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Dividing the page into clearly defined areas is important because it allows users to decide quickly which areas of the page to focus on and which areas they can safely ignore. Eye-tracking studies of Web page scanning suggest that users decide very quickly in their initial glances which parts of the page are likely to have useful information and then rarely look at the other partsâalmost as though they werenât there. (23.64860%)
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Since a large part of what people are doing on the Web is looking for the next thing to click, itâs important to make it easy to tell whatâs clickable. (24.32430%)
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One of the great enemies of easy-to-grasp pages is visual noise. (25.00000%)
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idea to start with the assumption that everything is visual noise (the âpresumed guilty until proven innocentâ approach) and get rid of anything thatâs not making a real contribution. (25.00000%)
Comments: Less is more.
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Here are the most important things you can do to make your pages scan-friendly: (25.67570%)
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Use plenty of headings. (25.67570%)
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Use bulleted lists. (26.35140%)
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Highlight key terms. (26.35140%)
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Keep paragraphs short. (26.35140%)
WHY USERS LIKE MINDLESS CHOICES
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On the face of it, ânumber of clicks to get anywhereâ seems like a useful metric. But over time Iâve come to think that what really counts is not the number of clicks it takes me to get to what I want (although there are limits), but rather how hard each click isâthe amount of thought required and the amount of uncertainty about whether Iâm making the right choice. (27.02700%)
Comments: I think the point here is that the click itself is not the cost to the user. It's the mental energy expended to make a decision to click. As a result, the number of clicks isn't the true metric.
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Life is complicated, though, and some choices really arenât simple.
When you canât avoid giving me a difficult choice, you need to go out of your way to give me as much guidance as I needâbut no more. (29.05410%)
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Happy talk must die We all know happy talk when we see it: Itâs the introductory text thatâs supposed to welcome us to the site and tell us how great it is or to tell us what weâre about to see in the section weâve just entered. (29.72970%)
Omit needless words.
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A sentence should contain no unnecessary words, a paragraph no unnecessary sentences, for the same reason that a drawing should have no unnecessary lines and a machine no unnecessary parts.1 (29.72970%)
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Instructions must die Another major source of needless words is instructions. The main thing you need to know about instructions is that no one is going to read themâat least not until after repeated attempts at âmuddling throughâ have failed. (30.40540%)
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People wonât use your Web site if they canât find their way around it. (32.43240%)
Street signs and Breadcrumbs DESIGNING NAVIGATION
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You decide whether to ask first or browse first. The difference is that on a Web site thereâs no one standing around who can tell you where things are. The Web equivalent of asking directions is searching (33.10810%)
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In many ways, you go through the same process when you enter a Web site. (33.10810%)
Comments: The point is that browsing the web is like walking into a big store and trying to find an item on the shelves.
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If you choose to browse, you make your way through a hierarchy, using signs to guide you. Typically, youâll look around on the Home page for a list of the siteâs main sections (like the storeâs department signs) and click on the one that seems right. (33.10810%)
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Eventually, if you canât find what youâre looking for, youâll leave. This is as true on a Web site as it is at Sears. (33.78380%)
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When weâre exploring the Web, in some ways it even feels like weâre moving around in a physical space. (33.78380%)
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No sense of location. In physical spaces, as we move around we accumulate knowledge about the space. (33.78380%)
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But the Web experience is missing many of the cues weâve relied on all our lives to negotiate spaces. (33.78380%)
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No sense of direction. In a Web site, thereâs no left and right, no up and down. (33.78380%)
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No sense of scale. Even after weâve used a Web site extensively, unless itâs a very small site we tend to have very little sense of how big it is (33.78380%)
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This lack of physicality is both good and bad. On the plus side, the sense of weightlessness can be exhilarating and partly explains why itâs so easy to lose track of time on the Web (34.45950%)
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When we want to return to something on a Web site, instead of relying on a physical sense of where it is we have to remember where it is in the conceptual hierarchy and retrace our steps. This is one reason why bookmarksâstored personal shortcutsâare so important, and why the Back button is the most used button in Web browsers. It also explains why the concept of Home pages is so important. Home pages areâcomparativelyâfixed places. When youâre in a site, the Home page is like the North Star. (34.45950%)
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On the negative side, I think it explains why we use the term âWeb navigationâ even though we never talk about âdepartment store navigationâ or âlibrary navigation.â If you look up navigation in a dictionary, itâs about doing two things: getting from one place to another, and figuring out where you are. (34.45950%)
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If the navigation is doing its job, it tells you implicitly where to begin and what your options are. Done correctly, it should be all the instructions you need. (Which is good, since most users will ignore any other instructions anyway.) (35.13510%)
Comments: Like Don Norman says, the design should give you the instructions for the product. And it looks like navigation helps communicate those instructions!
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because people in L.A. take driving seriously, they have the best street signs Iâve ever seen. In L.A., Street signs are big. When youâre stopped at an intersection, you can read the sign for the next cross street. (38.51350%)
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Page names are the street signs of the Web. (38.51350%)
Comments: Helpful analogy!
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One of the ways navigation can counteract the Webâs inherent âlost in spaceâ feeling is by showing me where I am in the scheme of things, the same way that a âYou are hereâ indicator does on the map in a shopping mallâor a National Park. (39.86490%)
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On the Web, this is accomplished by highlighting my current location in whatever navigation bars, lists, or menus appear on the page. (39.86490%)
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Too-subtle visual cues are actually a very common problem. Designers love subtle cues, because subtlety is one of the traits of sophisticated design. But Web users are generally in such a hurry that they routinely miss subtle cues. (39.86490%)
Comments: I need to really put this to practice!
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Imagine that youâve been blindfolded and locked in the trunk of a car, then driven around for a while and dumped on a page somewhere deep in the bowels of a Web site. If the page is well designed, when your vision clears you should be able to answer these questions without hesitation: What site is this? (Site ID) What page am I on? (Page name) What are the major sections of this site? (Sections) What are my options at this level? (Local navigation) Where am I in the scheme of things? (âYou are hereâ indicators) (41.21620%)
Comments: This is known as the trunk test. Useful!
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. As interface devices go, theyâre clearly a product of genius.
Tabs are one of the very few cases where using a physical metaphor in a user interface actually works. (41.21620%)
Comments: If this guy is saying tabs work really well in apps, then I should try to use them!
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For tabs to work to full effect, the graphics have to create the visual illusion that the active tab is in front of the other tabs. This is the main thing that makes them feel like tabsâeven more than the distinctive tab shape. To create this illusion, the active tab needs to be a different color or contrasting shade, and it has to physically connect with the space below it. This is what makes the active tab âpopâ to the front. (41.21620%)
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And the blindfold? You want your vision to be slightly blurry, because the true test isnât whether you can figure it out given enough time and close scrutiny. The standard needs to be that these elements pop off the page so clearly that it doesnât matter whether youâre looking closely or not. (41.89190%)
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itâs so easy to forget that the Web experience is often more like being abducted than following a garden path. When youâre designing pages, itâs tempting to think that people will reach them by starting at the Home page and following the nice, neat paths youâve laid out. But the reality is that weâre often dropped down in the middle of a site with no idea where we are because weâve followed a link from a search engine, a social networking site, or email from a friend, (41.89190%)
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Itâs that way with the Home page. Just when you think youâve covered all the bases, thereâs always just one...more...thing. (42.56757%)
Comments: His point is that there are so many things to put on a homepage that need to be included. It's full of so many competing stakes. It's the most important page.
The Big Bang Theory of Web Design THE IMPORTANCE OF GETTING PEOPLE OFF ON THE RIGHT FOOT
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The one thing you canât afford to lose in the shuffleâand the thing that most often gets lostâis conveying the big picture. Whenever someone hands me a Home page design to look at, thereâs one thing I can almost always count on: They havenât made it clear enough what the site is. (43.91890%)
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This is what I call the Big Bang Theory of Web Design. Like the Big Bang Theory, itâs based on the idea that the first few seconds you spend on a new Web site or Web page are critical. We know now from a very elegant experiment (search for âAttention Web Designers: You Have 50 Milliseconds to Make a Good First Impression!â) that a lot happens as soon as you open a page. For instance, you take a quick look around (in milliseconds) and form a number of general impressions: Does it look good? Is there a lot of content or a little? Are there clear regions of the page? Which ones attract you? The most interesting thing about the experiment was that they showed that these initial impressions tended to be very similar to the impressions people had after they actually had a chance to spend time on the page. (43.91892%)
Comments: This is the core message of the chapter!
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If their first assumptions are wrong (âThis is a site for __â), they begin to try to force-fit that explanation on to everything they encounter. And if itâs wrong, theyâll end up creating more misinterpretations. If people are lost when they start out, they usually just keep getting...loster. (44.59460%)
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tagline is a pithy phrase that characterizes the whole enterprise, summing up what it is and what makes it great. (46.62160%)
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On a Web site, the tagline appears right below, above, or next to the Site ID. (46.62160%)
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When I enter a new site, after a quick look around the Home page I should be able to say with confidence: Hereâs where to start if I want to search. Hereâs where to start if I want to browse. Hereâs where to start if I want to sample their best stuff. (47.29730%)
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The problem with promoting things on the Home page is that it works too well. Anything with a prominent Home page link is virtually guaranteed to get more trafficâusually a great deal moreâleading all of the siteâs stakeholders to think, âWhy donât I have one?â (48.64860%)
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The section thatâs being promoted gets a huge gain in traffic, while the overall loss in effectiveness of the Home page as it gets more cluttered is shared by all sections. Itâs a perfect example of the tragedy of the commons.4 (48.64865%)
Comments: His point is just that you can't clutter the homepage, or else it loses its effectiveness. You have to be picky and choose the most important things to show.
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All of us who work on Web sites have one thing in commonâweâre also Web users. And like all Web users, we tend to have strong feelings about what we like and donât like about Web sites. (50.00000%)
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I usually call these endless discussions âreligious debates,â because they have a lot in common with most discussions of religion and politics: They consist largely of people expressing strongly held personal beliefs about things that canât be proven (50.00000%)
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And when weâre working on a Web team, it turns out to be very hard to check those feelings at the door. (50.00000%)
WHY MOST ARGUMENTS ABOUT USABILITY ARE A WASTE OF TIME, AND HOW TO AVOID THEM
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Left to their own devices, Web teams arenât notoriously successful at making decisions about usability questions. Most teams end up spending a lot of precious time rehashing the same issues over and over. (50.00000%)
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On top of this layer of personal passion, thereâs another layer: professional passion. (50.67570%)
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While the hype culture (upper management, marketing, and business development) is focused on making whatever promises are necessary to attract venture capital, revenue-generating deals, and users to the site, the burden of delivering on those promises lands on the shoulders of the craft culture artisans like the designers and developers. (51.35135%)
Comments: This is my life.
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At the same time, designers and developers often find themselves siding together in another, larger clash between what Art Kleiner describes as the cultures of hype and craft.2 (51.35140%)
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designers want to build sites that look great, and developers want to build sites with interesting, original, ingenious features. (51.35140%)
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As soon as the clash of personal and professional opinions results in a stalemate, the conversation usually turns to finding some way (whether itâs the opinion of an outside expert, published research, a survey, or focus groups) to determine what most users like or donât likeâto figure out what the Average Web User is really like. (52.02700%)
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The problem is there are no simple ârightâ answers for most Web design questions (at least not for the important ones). What works is good, integrated design that fills a needâcarefully thought out, well executed, and tested. (52.02700%)
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all of the time Iâve spent watching people use the Web has led me to the opposite conclusion: ALL WEB USERS ARE UNIQUE AND ALL WEB USE IS BASICALLY IDIOSYNCRATIC (52.02700%)
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The point is, itâs not productive to ask questions like âDo most people like pull-down menus?â The right kind of question to ask is âDoes this pull-down, with these items and this wording in this context on this page create a good experience for most people who are likely to use this site?â
And thereâs really only one way to answer that kind of question: testing. (52.02703%)
Comments: This reminds me of lean startup: you build something quickly, then you test it, gather feedback, and iterate.
KEEPING TESTING SIMPLEâSO YOU DO ENOUGH OF IT
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Usability tests are about watching one person at a time try to use something (whether itâs a Web site, a prototype, or some sketches of a new design) to do typical tasks so you can detect and fix the things that confuse or frustrate them. (54.05405%)
Comments: Definition
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testing is really more like having friends visiting from out of town. Inevitably, as you make the rounds of the local tourist sites with them, you see things about your hometown that you usually donât notice because youâre so used to them. And at the same time, you realize that a lot of things that you take for granted arenât obvious to everybody. (54.05410%)
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I think every Web development team should spend one morning a month doing usability testing. (55.40541%)
Comments: How often to test
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I think the ideal number of participants for each round of do-it-yourself testing is three. (56.08108%)
Comments: How many users to test
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morning a month is about as much time as most teams can afford to spend doing testing. If itâs too complicated or time-consuming, itâs much more likely that you wonât make time for it when things get busy. (56.08110%)
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For many sites, you can do a lot of your testing with almost anybody. And if youâre just starting to do testing, your site probably has a number of usability flaws that will cause real problems for almost anyone you recruit. (56.75680%)
Comments: Who to test
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There are many places and ways to recruit test participants, like user groups, trade shows, Craigslist, Facebook, Twitter, customer forums, a pop-up on your site, or even asking friends and neighbors. (57.43240%)
Comments: How to find participants
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If they ask for help, just say something like âWhat would you do if I wasnât here?â (60.13510%)
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If the participant stops saying what theyâre thinking, prompt them by sayingâwait for itââWhat are you thinking?â (For variety, you can also say things like âWhat are you looking at?â and âWhat are you doing now?â) (60.13510%)
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Here are some of the types of problems youâre going to see most often: Users are unclear on the concept. They just donât get it. They look at the site or a page and either they donât know what to make of it or they think they do but theyâre wrong. The words theyâre looking for arenât there. This usually means that either you failed to anticipate what theyâd be looking for or the words youâre using to describe things arenât the words theyâd use. Thereâs too much going on. Sometimes what theyâre looking for is right there on the page, but theyâre just not seeing it. In this case, you need to either reduce the overall noise on the page or turn up the volume on the things they need to see so they âpopâ out of the visual hierarchy more. (62.83780%)
Comments: Most common problems in usability tests
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FOCUS RUTHLESSLY ON FIXING THE MOST SERIOUS PROBLEMS FIRST (63.51350%)
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Unmoderated remote testing. Services like UserTesting.com provide people who will record themselves doing a usability test. You simply send in your tasks and a link to your site, prototype, or mobile app. Within an hour (on average), you can watch a video of someone doing your tasks while thinking aloud. (64.86490%)
Mobile: Itâs not just a city in Alabama
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One way to look at designâany kind of designâis that itâs essentially about constraints (things you have to do and things you canât do) and tradeoffs (the less-than-ideal choices you make to live within the constraints). (66.89190%)
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In my experience, manyâif not mostâserious usability problems are the result of a poor decision about a tradeoff. (67.56760%)
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One way to deal with a smaller living space is to leave things out: Create a mobile site that is a subset of the full site. Which, of course, raises a tricky question: Which parts do you leave out? (68.24320%)
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People are just as likely to be using their mobile devices while sitting on the couch at home, and they want (and expect) to be able to do everything. Or at least, everybody wants to do some things, and if you add them all up it amounts to everything. If youâre going to include everything, you have to pay even more attention to prioritizing. (68.24320%)
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The most obvious thing about mobile screens is that theyâre small. (68.24320%)
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In some cases, the lack of space on each screen means that mobile sites become much deeper than their full-size cousins, so you might have to tap down three, four, or five âlevelsâ to get to some features or content. This means that people will be tapping more, but thatâs OK. With small screens itâs inevitable: To see the same amount of information, youâre going to be either tapping or scrolling a lot more. (68.91890%)
Comments: It's not the number of clicks but the feeling of getting somewhere that determines if the user will keep going.
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MANAGING REAL ESTATE CHALLENGES SHOULDNâT BE DONE AT THE COST OF USABILITY (68.91890%)
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Affordances are visual clues in an objectâs design that suggest how we can use it. (69.59460%)
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For affordances to work, they need to be noticeable, and some characteristics of mobile devices have made them less noticeable or, worse, invisible. And by definition, affordances are the last thing you should hide. (70.27030%)
Comments: Lean into the conventions for affordances in apps. People will more clearly know your intent.
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Affordances require visual distinctions. But the recent trend in interface design (which may have waned by the time you read this) has moved in exactly the opposite direction: removing visual distinctions and âflatteningâ the appearance of interface elements. (70.94590%)
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many useful interface features that depended on hover are no longer available, like tool tips, buttons that change shape or color to indicate that theyâre clickable, and menus that drop down to reveal their contents without forcing you to make a choice. As a designer, you need to be aware that these elements donât exist for mobile users and try to find ways to replace them. (70.94590%)
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You can do all the Flat design you want (you may have to, it may be forced on you), but make sure youâre using all of the remaining dimensions to compensate for what you lose. (70.94590%)
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Unfortunately, Flat design has a tendency to take along with it not just the potentially distracting decoration but also the useful information that the more textured elements were conveying. (70.94595%)
Comments: A pretty aesthetic can come at the cost of usability. Something that must be balanced.
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some people include in their definitions of usability: useful, learnable, memorable, effective, efficient, desirable, and delightful. Well, that time has arrived. (71.62160%)
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Building delight into mobile apps has become increasingly important because the app market is so competitive. Just doing something well isnât good enough to create a hit; you have to do something incredibly well. (72.29730%)
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One of the biggest problems with apps is that if they have more than a few features they may not be very easy to learn. (72.97300%)
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Thereâs one more attribute thatâs important: memorability. Once youâve figured out how to use an app, will you remember how to use it the next time you try or will you have to start over again from scratch? (73.64860%)
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Memorability can be a big factor in whether people adopt an app for regular use. Usually when you purchase one, youâll be willing to spend some time right away figuring out how to use it. But if you have to invest the same effort the next time, itâs unlikely to feel like a satisfying experience. (74.32430%)
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But mirroring isnât a good way to watch tests done on touch screen devices, because you canât see the gestures and taps the participant is making. (75.00000%)
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Most of this book has been about building clarity into Web sites: making sure that users can understand what it is theyâre looking atâand how to use itâwithout undue effort. Is it clear to people? Do they âget itâ? But thereâs another important component to usability: doing the right thingâbeing considerate of the user. Besides âIs my site clear?â you also need to be asking, âDoes my site behave like a mensch?â (77.02700%)
Usability as common courtesy
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Note that while people love to make comments about the appearance of sitesâespecially about whether they like the colorsâalmost no one is going to leave a site just because it doesnât look great. (79.05410%)
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I should never have to think about formatting data: whether or not to put dashes in my Social Security number, spaces in my credit card number, or parentheses in my phone number. (79.05410%)
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I find that even people who disagree about everything else about their organizationâs site almost always give me the same answer when I ask them, âWhat are the three main things your users want to do?â The problem is, making those things easy doesnât always become the top priority it should be. (If most people are coming to your site to apply for a mortgage, nothing should get in the way of making it dead easy to apply for a mortgage.) (79.72970%)
Comments: Focus on top use cases
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Be upfront about things like shipping costs, hotel daily parking fees, service outagesâanything youâd rather not be upfront about. (79.72970%)
Accessibility
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And yet almost every site I go to still fails my three-second accessibility testâincreasing the size of the type.1 (81.75680%)
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Unless youâre going to make a blanket decision that people with disabilities arenât part of your audience, you really canât say your site is usable unless itâs accessible. (81.75680%)
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: Making sites more usable for âthe rest of usâ is one of the most effective ways to make them more effective for people with disabilities.
If something confuses most people who use your site, itâs almost certain to confuse users who have accessibility issues. (84.45950%)
Comments: Usability improvements ARE accessibility improvements as well.
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Most blind users are just as impatient as most sighted users. They want to get the information they need as quickly as possible. They do not listen to every word on the pageâjust as sighted users do not read every word. They âscan with their ears,â listening to just enough to decide whether to listen further. (85.13510%)
Comments: I love how this squares my experiences with screen reader users with the idea in this book that users scan pages.
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Mary Theofanos and Janice (Ginny) Redish watched 16 blind users using screen readers to do a number of tasks on a variety of sites and reported what they observed in an article titled âGuidelines for Accessible and Usable Web Sites: Observing Users Who Work with Screen Readers.â6 (85.13514%)
Comments: This is a recommended read to see firsthand how users with disabilities behave.
MAKING USABILITY HAPPEN WHERE YOU LIVE
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Donât use small, low-contrast type. You can use large, low-contrast type, or small (well, smallish) high-contrast type. But never use small, low-contrast type. (And try to stay away from the other two, too.) (91.89190%)
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Donât put labels inside form fields. Yes, it can be very tempting, especially on cramped mobile screens. But donât do it unless all of these are true: The form is exceptionally simple, the labels disappear when you start typing and reappear if you empty the field, the labels can never be confused with answers, and thereâs no possibility that youâll end up submitting the labels along with what you type (91.89190%)
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Preserve the distinction between visited and unvisited text links. By default, Web browsers display links to pages that youâve already opened in a different color so you can see which options youâve already tried. (91.89190%)
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Donât float headings between paragraphs. Headings should be closer to the text that follows them than the text that precedes them. (92.56760%)
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